
David Corpuz – Head of the 3D Visualization Course
Work experience: 10 years in the architecture and gaming industries
Specialization: Architectural visualization, interior design, Blender, 3ds Max, V-Ray
David has created over 500 visualizations for commercial and private projects. In the course, he shares not only modeling techniques, but also his approach to building a high-quality portfolio.
What students get: practical advice on rendering, working with light and materials, and life hacks from a professional.
Helen Bryant – Lecturer in 3D Modeling for Games
Work experience: 7 years in the gaming industry (Unreal Engine, Unity)
Specialization: Low- and medium-polygon modeling, UV unwrapping, PBR materials
Helen has participated in the development of several mobile and computer games. In the course, she helps students create ready-made game models optimized for engines.
What students get: skills in preparing game objects, texturing, and integrating them into projects.


Michael Williams – Instructor of 3D Fundamentals and Rendering
Work experience: 8 years in advertising and visualization studio
Specialization: Blender, basic modeling, texturing, lighting setup
Michael works on commercials and product visualization for companies. He explains basic principles to beginners, making complex concepts simple and understandable.
What students gain: solid skills in basic modeling and rendering, finished project\s for their portfolios.